VR (Virtual Reality)/AR (Augmented Reality)/360 Degree Image Viewer Market 2017-2018

Language:
Japanese
Product Code No:
C59116400
Issued In:
2017/09
#of Pages:
232
Publication Cycle:
  
Format:
PDF
Geographic Coverage:
Global , Japan
Industry:

Buy this research

Price:
200,000 yen ($1,843.66)(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 108.48 yen , 2019/10/23 Japan)

Coverage: (Product/service)

VR Headsets, AR, 360-Degree Cameras

Research Target:

VR Headset Manufacturers, Mobile Phone Terminal Manufacturers, ODM/EMS Enterprises, Semiconductor Manufacturers, VR Development Companies, Gaming Enterprises, SI vendors, Amusement Companies, Overseas Research and Consulting Enterprises

Research Content:

I   Outline of VR (Virtual Reality) Market

  1. VR (Virtual Reality) Market Outline
  1. Definition of VR (Virtual Reality)
  2. Full Launch of VR Market
  3. Background of VR to Attract Attention
  4. Product Categories of VR Headsets
  5. Enterprises Entering VR Business
  6. Structure of VR HMD (Head Mount Display) Hardware
  7. Influence of Pokemon GO
  8. Outlook of VR Business

II   Trends of VR Market

  1. Trends of VR Platforms
  1. Overview regarding VR Platforms
  1. Development of VR-Supported Contents
  1. TV/VOD
  2. Movies/Films
  3. CAD
  4. Services (Logistics/Real Estate/Traveling)
  5. Medical/Education
  6. Music (Live Concert)/Theaters
  7. Amusement/Theme Parks
  8. Events

III   Domestic VR Service Market Size

  1. Entire VR Market Size
  1. VR Market Size
  2. VR Market Size by Category
  • VR gaming consoles, VR broadcasting/packages, VR enterprise, VR theaters/theme parks, VR devices/headsets
  1. VR Market Size by Category
  • VR smartphone games, VR gaming consoles, VRPC, VRTV broadcasting, VR live stream broadcasting, VR packages, VR cinema, VRCAD, VR service business, VR production site, VR medical, VR theater/concerts, VR theme parks, VR events

IV   VR Service Market Size

  1. Entire VR Market Trends
  1. VR Market Size
  2. VR Market Size by Category
  • VR gaming consoles, VR broadcasting/packages, VR enterprise, VR theaters/theme parks, VR devices/headsets
  1. VR Market Size by Category
  1. Asia and Oceania
  2. Europe (Western Europe/Mid-Eastern Europe)
  3. North America
  4. Latin America
  5. Middle East
  6. Africa

V   VR Headset Market Size (Japan)

  1. VR Headset Market in Japan
  1. Shipment Volume by Product Category
  2. Shipment Volume of Full-Spec VR Headsets
  3. Shipment Volume of VR Headsets Needing to Mount Smartphones
  4. Shipment Volume of VR Gaming-Console Headsets
  5. Shipment Volume of Standalone VR Headsets
  1. 360-Degree Camera Market in Japan

VI   VR Headsets/Devices Market Size

  1. VR Headset Market
  1. Shipment Volume by Product Category
  2. Shipment Volume by Region
  3. Shipment Volume in Asia/Oceanian Market by Product Category
  4. Shipment Volume in European Market by Product Category
  5. Shipment Volume in North American Market by Product Category
  6. Shipment Volume in Latin American Market by Product Category
  7. Shipment Volume in Middle Eastern Market by Product Category
  8. Shipment Volume in African Market by Product Category
  1. Full-Spec VR Headsets
  2. VR Headsets Needing to Mount Smartphones
  3. VR Gaming-Console Headsets
  4. Standalone VR Headsets
  5. 360-Degree Cameras

Buy this research

written in Japanese
Price:
200,000 yen ($1,843.66)(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 108.48 yen , 2019/10/23 Japan)